Kotor Activation Code

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Robes
{01}Clothing a_robe_01
{02}Padawan Robe a_robe_02
{03}Dark Padawan Robe a_robe_03
{04}Baran Do Novice Robe a_robe_04
{05}Matukai Apprentice Robe a_robe_05
{06}Zeison Sha Initiate Armor a_robe_06
{07}Jal Shey Neophyte Armor a_robe_07
{08}Jedi Robe a_robe_08
{09}Dark Jedi Robe a_robe_09
{10}Norris Robe a_robe_10
{11}Jal Shey Advisor Armor a_robe_11
{12}Gray Jedi Robe a_robe_12
{13}Jedi Knight Robe a_robe_13
{14}Dark Jedi Knight Robe a_robe_14
{15}Matukai Adept Robe a_robe_15
{16}Zeison Sha Warrior Armor a_robe_16
{17}Jedi Master Robe a_robe_17
{18}Dark Jedi Master Robe a_robe_18
{19}Baran Do Sage Robe a_robe_19
{20}Jal Shey Mentor Armor a_robe_20
{21}Ossus Keeper Robe a_robe_21
{22}Natth Cowling a_robe_22
{23}Arca Jeth's Robe a_robe_23
{24}Aleema Keto's Robe a_robe_24
{25}Sylvar's Robe a_robe_25
{26}Darth Malak's Armor a_robe_26
{27}Jolee's Robe a_robe_27
{28}Thon's Robe a_robe_28
{29}Crado's Robe a_robe_29
{30}Nomi's Robe a_robe_30
{x01}Handmaiden's Robe a_robe_x01
Belts
{01}Adrenaline Amplifier a_belt_01
{02}Cardio-Regulator a_belt_02
{03}Stealth Field Generator a_belt_03
{04}Czerka Utility Belt a_belt_04
{05}Advanced Adrenaline Amplifier a_belt_05
{06}Aratech SD Belt a_belt_06
{07}Strength Enhancer a_belt_07
{08}Systech Cardio-Regulator a_belt_08
{09}Hyper Adrenaline Amplifier a_belt_09
{10}Exchange Shadow Caster a_belt_10
{11}Inertial Inhibitor a_belt_11
{12}Electrical Capacitance Shield a_belt_12
{13}Thermal Shield Generator a_belt_13
{14}Eriadu Stealth Unit a_belt_14
{15}CNS Strength Enhancer a_belt_15
{16}Exchange Utility Belt a_belt_16
{17}Immunity Belt a_belt_17
{18}Adrenaline Stimulator a_belt_18
{19}Nerve Amplifier Belt a_belt_19
{20}Jal Shey Belt a_belt_20
{21}Multishield Generator a_belt_21
{22}Defel Mimicker a_belt_22
{23}Frozian Scout Belt a_belt_23
{24}Tech Specialist Belt a_belt_24
{25}Aratech Cardio-Regulator a_belt_25
{26}GNS Strength Enhancer a_belt_26
{27}Qel-Droma Belt a_belt_27
{28}Immortality Belt a_belt_28
{29}Aratech Echo Belt a_belt_29
{30}Jal Shey Mentor Belt a_belt_30
Safety Harness 100_belt01
Droid Items
Advanced Blowtorch g_d_blowtrch02
Advanced Repair Kit g_i_drdrepeqp002
Blowtorch g_d_blowtrch01
Construction Kit g_i_drdrepeqp003
Droid Advanced Upgrade Slot d_tool_04
Droid Agility Upgrade d_interface_08
Droid Agrinium Armor d_armor_08
Droid Anatomy Library d_interface_12
Droid Assassination Module d_hk47_03
Droid Battle Upgrade d_tool_11
Droid Bio-Assault Spray d_device_10
Droid Capacitor Armor d_hk47_02
Droid Carbonite Emitter d_device_11
Droid Carbonite Projector d_device_08
Droid CEPB d_tool_14
Droid CERS d_tool_12
Droid CESS d_tool_13
Droid Defense Barrier d_shield_03
Droid Deflector Mark I d_shield_01
Droid Deflector Mark II d_shield_02
Droid Deflector Mark III d_shield_05
Droid Desh Plating d_armor_04
Droid Diatium Plating d_armor_12
Droid Dura Plating Mark I d_armor_09
Droid Dura Plating Mark II d_armor_11
Droid Durability Upgrade d_interface_07
Droid Energized Armor Mark I d_armor_13
Droid Energized Armor Mark II d_armor_14
Droid Energized Armor Mark III d_armor_15
Droid Energy Collector d_shield_04
Droid Exchange Interface d_interface_10
Droid Fighting Upgrade d_tool_07
Droid Flame Thrower d_device_03
Droid Impact Armor Mark I d_armor_01
Droid Impact Armor Mark II d_armor_03
Droid Impact Armor Mark III d_armor_05
Droid Ion Blast Mark I d_device_12
Droid Ion Blast Mark II d_device_13
Droid Ion Blast Mark III d_device_14
Droid Ion Striker d_device_06
Droid Lockout Bypass d_interface_04
Droid Machine Interface d_interface_03
Droid Memory Upgrade d_tool_09
Droid Micro-Optics d_tool_15
Droid Modular Plating Mark I d_armor_02
Droid Modular Plating Mark II d_armor_06
Droid Modular Plating Mark III d_armor_07
Droid Molten Cannon d_device_07
Droid Motion Tracker d_tool_01
Droid Motivator Booster d_interface_06
Droid Multi-spectral Emitter d_device_15
Droid Neural Pacifier d_device_01
Droid Neural Scrambler d_device_05
Droid Omniscience Unit d_g0t0_02
Droid Optimized Interface d_interface_01
Droid Parabolic Guides d_interface_05
Droid Perception Sensors d_tool_08
Droid Plasma Thrower d_device_09
Droid Quadranium Armor d_armor_10
Droid Reference Database d_tool_05
Droid Remote Interface d_interface_11
Droid Renewable Shield d_t3m4_03
Droid Repulsor d_device_02
Droid Scavenger Upgrade d_interface_13
Droid Self-Sustaining Unit d_t3m4_02
Droid Shock Arm d_t3m4_01
Droid Singulararity Projector d_g0t0_03
Droid Source Ripper d_interface_14
Droid Stabilization Subroutine d_interface_02
Droid Stealth Booster d_g0t0_01
Droid Surveillance Upgrade d_tool_03
Droid System Fortification d_tool_06
Droid Systems Upgrade d_interface_15
Droid Toxin Emitter d_device_04
Droid Unity Grid d_shield_06
Droid Upgrade Slot d_tool_02
Droid Warfare Upgrade d_tool_10
Droid Wisdom Upgrade d_interface_09
Fire Suppression System g_d_firesupres01
Goto Targeting Module d_g0t0_04
Repair Kit g_i_drdrepeqp001
Forearm Bands
{c01}<FullName>'s Armband a_band_c01
{x01}Nomi's Armband a_band_x01
{x02}Vao Armband a_band_x02
{x03}Ludo Kressh's Armband a_band_x03
Arkanian Energy Shield a_shield_03
Echani Dueling Shield a_shield_06
Echani Shield a_shield_04
Energy Shield a_shield_01
Mandalorian Melee Shield a_shield_02
Mandalorian Power Shield a_shield_05
Telos Mining Shield 100_fore01
Verpine Prototype Shield a_shield_07
Wrist Launcher g_i_wristlaunch
Gauntlets
{01}Insulated Gloves a_gloves_01
{02}Exchange Casual Gloves a_gloves_02
{04}Taris Survival Gloves a_gloves_04
{05}Accuracy Gloves a_gloves_05
{06}Gamorrean Gauntlets a_gloves_06
{07}Exchange Work Gloves a_gloves_07
{08}Czerka Defensive Gauntlets a_gloves_08
{09}Detonator Gloves a_gloves_09
{10}Unarmed Accuracy Gloves a_gloves_10
{11}Infiltrator Gloves a_gloves_11
{12}Jal Shey Perception Gloves a_gloves_12
{13}Gamorrean Wargloves a_gloves_13
{14}Eriadu Strength Amplifier a_gloves_14
{15}Karakan Gauntlets a_gloves_15
{16}Bothan Precision Gloves a_gloves_16
{17}Sith Power Gauntlets a_gloves_17
{18}Gamorrean Power Gauntlets a_gloves_18
{19}Nagai Combat Gloves a_gloves_19
{20}Kubaz Scoundrel Gloves a_gloves_20
{21}Automation Gloves a_gloves_21
{22}Jal Shey Meditation Gloves a_gloves_22
{23}Echani Accuracy Gloves a_gloves_23
{24}Zeison Sha Gloves a_gloves_24
{25}Dominator Gauntlets a_gloves_25
{26}Nikto Soldier Gloves a_gloves_26
{27}Ossluk's Gloves a_gloves_27
{28}Disruption Gloves a_gloves_28
{29}Improved Automation Gloves a_gloves_29
{30}Lightning Gloves a_gloves_30
Implants lvl 1
{imp1 01}Reflex Package e_imp1_01
{imp1 02}Pheromone Package e_imp1_02
{imp1 03}Cardio Package e_imp1_03
{imp1 04}Strength Package e_imp1_04
{imp1 05}Response Package e_imp1_05
{imp1 06}Fitness Package e_imp1_06
{imp1 07}Skills Package e_imp1_07
{imp1 08}Health Package e_imp1_08
{imp1 09}Physical Boost Package e_imp1_09
{imp1 10}Mental Boost Package e_imp1_10
Implants lvl 2
{imp2 01}Retinal Combat Implant e_imp2_01
{imp2 02}Lornan Implant e_imp2_02
{imp2 03}Biotech Implant e_imp2_03
{imp2 04}Power Implant e_imp2_04
{imp2 05}Alacrity Implant e_imp2_05
{imp2 06}Insight Implant e_imp2_06
{imp2 07}Skills Implant e_imp2_07
{imp2 08}Durability Implant e_imp2_08
{imp2 09}Physical Boost Implant e_imp2_09
{imp2 10}Mental Boost Implant e_imp2_10
Implants lvl 3
{imp3 01}Bio-Antidote System e_imp3_01
{imp3 02}Nerve Enhancement System e_imp3_02
{imp3 03}Reaction System e_imp3_03
{imp3 04}Advanced Combat System e_imp3_04
{imp3 05}Bavakar Strength System e_imp3_05
{imp3 06}Cardio Power System e_imp3_06
{imp3 07}Skills System e_imp3_07
{imp3 08}Numbness System e_imp3_08
{imp3 09}Physical Boost System e_imp3_09
{imp3 10}Mental Boost System e_imp3_10
Impants lvl 4

  1. Dose this game n the 2nd one work on windows 8? I loved these on xbox n i wanted to know if it works on windows 8 so i can relive my childhood:3 lol.
  2. And loaded up the activation screen so I could get the numbers for the unlock request code and the numbers had changed from my previous numbers. Entered my activation key and it successfully activated.
  3. Below are the minimum and recommended system specifications for STAR WARS: Knights of the Old Republic Steam Key GLOBAL. Due to potential programming changes, the minimum system requirements for STAR WARS: Knights of the Old Republic Steam Key GLOBAL may change over time.
  4. Jan 18, 2007  So you cannot recieve the e-mail at all, with that account? Alright this is my opinion I think that you might be getting the messages but in a different section try looking through the trash section or spam section, sometimes your inbox can get full.
  5. Knights of the Old Republic v1.01 [ENGLISH] Proper Fixed EXE; Knights of the Old Republic v1.01 [ENGLISH] Fixed EXE. In ALL cases this is a FALSE ALARM as NONE of the Game Trainers @ GCW contain known malicious code! More info in the PC Games FAQ!
  6. So you cannot recieve the e-mail at all, with that account? Alright this is my opinion I think that you might be getting the messages but in a different section try looking through the trash section or spam section, sometimes your inbox can get full and the new messages get stored elsewhere.
Strategy Guide/Walkthrough/FAQ

2) Use winrar or winzip to open Star Wars The Old Republic keygen generator rar file 3) Click on Star Wars The Old Republic Keygen generator and hit generate button 4) When you have your serial use it when Star Wars The Old Republic game requires you to enter the serial code.

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Cheat Codes

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'swkotor.ini' file in the game folder. Scroll to the 'GAME OPTIONS' section and add the following line:

    EnableCheats=1

Save the file and start the game. While playing the game, press ~ to display the console window, then enter one of the following codes to activate the corresponding cheat function. Press [Tab] to list all console commands.

Kotor Activation Code
Result Cheat Code
Invincibilityinvulnerability
Heal selected party member's health and
Force points
heal
Press W or S to move faster; repeat to disableturbo
Full maprevealmap
Get indicated number of creditsgivecredits [number]
Brightens screen; not recommended for
certain areas
bright
Set 'Computer Use' skillsetcomputeruse [number]
Set 'Demolitions' skill setdemolitions [number]
Set 'Stealth' skill setstealth [number]
Set 'Awearness' skill setawareness [number]
Set 'Persuade' skill setpursuade [number]
Set 'Repair' skill setrepair [number]
Set 'Security' skill setsecurity [number]
Set 'Strenght' skill setstrength [number]
Set 'Desterity' skill setdexteriry [number]
Set 'Constitution' skill setconstitution [number]
Set 'Intelligence' skill setintelligence [number]
Set 'Wisdom' skill setwisdom [number]
Set 'Charisma' skill setcharisma [number]
Set 'Awareness' skill setawareness [number]
Add indicated number of levelsaddlevel [number]
Add indicated number of experience pointsaddexp [number]
Add the indicated number of Light Side pointsaddlightside [number]
Add the indicated number of Dark Side pointsadddarkside [number]
Spawn indicated itemgiveitem [item name]
Spawn medpacksgivemed
Spawn repair packsgiverepair
Spawn computer spikesgivecomspikes
Spawn Sith Armorgive sith armor [number]
Unknownrestartminigame
Unknownwarp
Unknowninfiniteuses
Unknownwhereami
Unknowndancedancemalak
Item names

Use one of the following values with the 'giveitem [item name]' code:

NameItem code
Calo Nord's Battle Armorg_a_class8005
Jedi Robeg_a_jedirobe01
Jedi Knight Robeg_a_kghtrobe03
Star Forge Robeg_a_mstrrobe07
Cardio Regulatorg_i_belt001
Verpine Cardio Regulatorg_i_belt002
Adrenaline Amplifierg_i_belt003
Advanced Adrenaline Amplifierg_i_belt004
Nerve Amplifying Beltg_i_belt005
Sound Dampening Stealth Unitg_i_belt006
Advanced Stealth Unitg_i_belt007
Eriadu Stealth Unitg_i_belt008
Calrissian's Utility Beltg_i_belt009
Stealth Field Generatorg_i_belt010
Adrenaline Stimulatorg_i_belt011
CNS Strength Enhancerg_i_belt012
Electrical Capacitance Chargeg_i_belt013
Thermal Shield Generatorg_i_belt014
Battle Stimulantg_i_cmbtshot001
Droid Light Plating Type 1g_i_drdltplat001
Droid Medium Plating Type 1g_i_drdmdplat001
Droid Medium Plating Type 1 g_i_drdmdplat001
Advanced Repair Kitg_i_drdrepeqp002
Security Interface Tool g_i_drdsecspk001
Advanced Flame Throwerg_i_drdutldev007
Strength Gauntletg_i_gauntlet01
Eriadu Strength Gauntletsg_i_gauntlet02
Sith Power Gauntletsg_i_gauntlet03
Stabilizer Gauntletsg_i_gauntlet04
Bothan Machinist Glovesg_i_gauntlet05
Verpine Bond Gauntletsg_i_gauntlet06
Dominator Gauntletsg_i_gauntlet07
Karaken Gauntletsg_i_gauntlet08
Infilitrator Glovesg_i_gauntlet09
Cardio Packageg_i_implant101
Response Packageg_i_implant102
Memory Packageg_i_implant103
Doneg_i_implant104
Biotech Packageg_i_implant201
Retinal Combat Implantg_i_implant202
Nerve Enhancement Packageg_i_implant203
The Party Selection Screen Availableg_i_implant204
Bavakar Cardio Packageg_i_implant301
Bavakar Reflex Enhancement Packageg_i_implant302
Bavakar Memory Chipg_i_implant303
Bio-Antidote Packageg_i_implant304
Cardio Power Systemg_i_implant305
Gordulan Reaction Systemg_i_implant306
Navaradon Regeneratorg_i_implant307
Sith Regeneratorg_i_implant308
Beemon Packageg_i_implant309
Cyber Reaction Systemg_i_implant310
Light-scan Visorg_i_mask01
Motion Detection Gogglesg_i_mask02
Bothan Perception Visorg_i_mask03
Verpine Ocular Enhancerg_i_mask04
Bothan Sensory Visorg_i_mask05
Vacuum Maskg_i_mask06
Sonic Nullifiersg_i_mask07
Aural Amplifierg_i_mask08
Advanced Aural Amplifierg_i_mask09
Neural Bandg_i_mask10
verpine Headbandg_i_mask11
Breath Maskg_i_mask12
Teta's Royal Bandg_i_mask13
Sith Maskg_i_mask14
Stabilizer Maskg_i_mask15
Interface Bandg_i_mask16
Demolitions Sensorg_i_mask17
Combat Sensorg_i_mask18
Stealth Field Enhancerg_i_mask19
Stealth Field Reinforcementg_i_mask20
Interface Visorg_i_mask21
Circlet of Sareshg_i_mask22
Pistol Targeting Opticsg_i_mask23
Heavy Targeting Opticsg_i_mask24
Blue double light saberg_w_dblsbr001
Red double light saberg_w_dblsbr002
Green double light saberg_w_dblsbr003
Yellow double light saberg_w_dblsbr004
Purple double light saberg_w_dblsbr005
Bastila's light saberg_w_dblsbr006
Blue Double Light Saberg_w_dblsbr01
Blue light saberg_w_lghtsbr01
Red light saberg_w_lghtsbr02
Green light saberg_w_lghtsbr03
Yellow light saberg_w_lghtsbr04
Purple light saberg_w_lghtsbr05
Darth Malak's light saberg_w_lghtsbr06
Long Swordg_w_lngswrd01
Krath War Bladeg_w_lngswrd02
Naga Sadow's Poison Bladeg_w_lngswrd03
Blue short light saberg_w_shortsbr01
Red short light saberg_w_shortsbr02
Green short light saberg_w_shortsbr03
Yellow short light saberg_w_shortsbr04
Purple short light saberg_w_shortsbr05
Short Swordg_w_shortswrd01
Massassi Brandg_w_shortswrd02
Teta's Bladeg_w_shortswrd03
VibroSwordg_w_vbroswrd01
Krath Dire Swordg_w_vbroswrd02
Sith Tremor Swordg_w_vbroswrd03
Echani Foilg_w_vbroswrd04
Bacca's Ceremonial Bladeg_w_vbroswrd05
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-6 Electric g_w_vbroswrd06
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-8 Electric g_w_vbroswrd07
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +2-12 Electric g_w_vbroswrd08
Advanced Stabilizer Glovesg1_i_gauntlet01
Advanced Senseory Implantg1_i_implant301
Advanced Bio-Stabilizer Implantg1_i_implant302
Advanced Combat Implantg1_i_implant303
Advanced Alacrityg1_i_implant304
Advanced Bio-Stabilizer Maskg1_i_mask01
Guardian of the Forceg1_w_dblsbr001
Mantle of the Forceg1_w_dblsbr002
Guardian of the Forceg1_w_lghtsbr01
Mantle of the Forceg1_w_lghtsbr02
Guardian of the Forceg1_w_shortsbr01
Mantle of the Forceg1_w_shortsbr02
Infinite energy shields

Equip the shields on the arms of your current party members, then activate them. Resume the game. While activated, unequip them, then return to the game. The energy shield should still be active. Repeat this when necessary.

Restoring health

Whenever you need to refill your health and Force, press Start then press the L or R until you get to the map screen. Press [Action] to transit back to your safe location for that world. Once there, you will have full Force power and health for your entire party. Now repeat those steps to transit back to your original location. Note: This usually only works when outdoors, and if you leave the area near your safe spot the transit back will be disabled, forcing you to walk back. Also when you level up, think about where you are in the game. If you know a big battle is about to happen and you do not need any new powers, then consider healing yourself, and not leveling up yet. Whatever experience you get automatically goes to your next level anyway, and leveling up completely heals you. It is more useful to do this than to try to heal or use medipacs in the middle of a battle.

Easy experience

Activate droids before or after battles, you will receive more experience points just for activating them. Also do quests as they appear, and go back and visit other planets. There are sometimes new opportunities and chances to battle more for experience points.

Easy battles

For an easy win against any opponent, target them by pressing R. Then, start running around in circles. This can be very helpful if you only have a small amount of health remaining and need to heal yourself. It can also help in a Jedi battle, as the enemy will eventually put his or her lightsaber away, giving you an opportunity to attack.

If you happen to find yourself dying frequently in a battle and you have plenty of advanced medpacs and other healing items, wait until the enemy takes off lots of your health. After doing so, quickly press Start and save the game. Load it again and your screen should be in the combat 'pause' mode, with the enemy sighted message. Press Start again and go to your inventory. You can now use as many medpacs or life support packs as needed, as compared to the normal one per round. This trick is especially useful when approached by Dark Jedi and you are stuck.

Before major battles, use every kind of stimulant you can find, and put on shields for party members. Do this before opening doors and triggers that start these battles.

Use Medpacs and Repair Kits during battle, and save healing by Force power for after battle regenerating.

Use [Action] to stack commands and enable auto pause for each round in major battles. This allows you time to switch between characters, and make sure you have the best target. A good example of stacking would be: Force Wave (or other stunning ability), followed by Critical Strike (or any power/multiple hit move), and then followed by a regular attack. Work in a Medpac or Repair Kit when you are at 50% health (early in battles).

This trick requires the Two-Weapon Fighting feat, Critical Strike feat, two lightsabers, and two Bondar Crystals. Assemble one Bondar Crystal in each of the lightsaber and another crystal of your choice. When you use Critical Strike, the enemy will be stunned almost 90% of the time. The two Bondar Crystals and Critical Strike will triple you chances of stunning the enemy.

One of the most useful powers is the powered-up version of Force Push, which is Force Wave, that can be attained at level 15. It takes out a large area (10 meter radius) and can deal out some serious damage at later levels (about 25 per use to multiple enemies). A useful tactic, especially in enclosed areas, is to have multiple Jedi characters queue several Force Waves. Select the power multiple times by pressing [Action], then repeat with the next character. When used in rapid succession between three Jedi, no enemy can stand up to the damage that is dished out.

Saving credits

You really do not need to buy anything in the game under the easy difficulty setting. There are ample power-ups, weapons, and armor that can be found. However, make sure to buy the HK-47 droid, as it is a party member. Save your money to advance yourself, make loans, and to buy the items that do appear anywhere else. Never ask for rewards, as they always are given. Use Persuasion to nicely ask for more.

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Swoop racing boost

If you shift gears on a launch pad, it will give your swoop a stronger boost.

Receive less damage from lightsabers

Whenever facing a Jedi or someone with a blade of any kind, equip and activate a personal shield to your arm to reduce the damage.

Bastila's underwear

Equip Dark Jedi robes on Bastila. Remove them to see new underwear.

Force Persuade

Every time your character levels up , you can choose a new power. Get the two Force Persuade abilities and people will not be able to resist. Note: Forcing people to do your bidding will increase your Dark alignment on some objectives.

Persuasion

The Persuasion ability is very useful and adds options to the game, and not just in conversations. Give the main character a lot of persuasion points instead of Dominate Mind so that you can add other abilities and still have good Persuasion.

Hidden names

When using the random name generator, press it enough times and you will get character names from the Homestar Runner cartoons, such as 'Homsar' and 'Kerreck.' It might take a few tries to find these.

Character development

Have different characters focus on different abilities. For example, give the droids high Computer and Repair abilities, use another character Dark Force powers, another for Stealth, etc.

It is good to make one character power up in defense and saving throws, set default attack, and use as a 'last one standing' to clean up in the event other characters fall.

Stay away from starting fights if possible. They may end side quest opportunities.

Switch characters when there are better suited ones for the job. Use your computer-skilled character to save Spikes, repair with less Parts, etc.

Save the game before talking to major characters or events. You can try out the outcomes before gaining Dark or Light side points as desired.

Use the following trick to choose more Force powers. Do not level up your character until they are a Jedi. Then, level up your character as many times possible. It is still possible to defeat Bendak Starkiller and everyone else at level 5.

Increase Dark alignment in Dantooine Matale Estate

When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers, you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of questioning. Repeat this to accumulate as many Dark points as desired.

Increase Light alignment in Dantooine Sandral Estate

When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. That is when Rahasia Sandral shows up and asks you for help. If you deny helping her free Shen, she will be upset. After denying her, go back to her and select 'Apologize'. After you apologize to her, she will continue with what help she needs, but deny her quickly instead of hearing her story. The apology earns you a Light side point. You can repeat this as many times as desired in order to accumulate high Light status.

Keep Juhani while playing a Dark character in Dantooine Ancient Grove

If you are playing a Dark side character, when you defeat Juhani do not fight her again. Instead, say that she can come back to the Light side. She will join your team and be helpful in later missions. You can make up for the gained Light points gained by getting Dark points in the Sandral-Matale Feud quest.

Easy credits in Dantooine Ebon Hawk

When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for about 50 Computer Spikes. Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired.

Increase Dark alignment in Ebon Hawk

After finding the stowaway on the Ebon Hawk after landing on the first planet you land on after Dantooine, select the 'Get out of here, whoever you are! Right now!' option. Talk to her before she leaves to catch her again. Choose that dialog option again. Repeat this to increase your Dark alignment.

Easy credits in Tatooine: Anchorhead

Look for a woman near the Hunting Lodge that will sell you a Wraid Plate. Sell it for 500 credits. After that, go out into the desert and kill all the Wraid and get their skull plates. Return to the Hunting Lodge and sell them for 24 credits each.

Easy experience in Korriban Sith Academy

Enter the Sith Academy. Once there, you will find a room with slaves. There is a computer terminal inside the room. Log into the computer and chose 'Hack into Sith Data files'. When you do this, you will notice that the option to hack does not disappear. With the right party member, the cost for the Data Hack will only be 1 Spike. Each Data Hack will result in 360 experience points for your group. Note: This was done after all the Sith Academy quests were completed. Also, you can get unlimited Computer Spikes on Tatooine. When inside the Sith Academy, talk to Yuthura Ban and ask her 'I want to know about the code'. Then, choose 'I think I got it'. Do this repeatedly. Each time you ask her for code, you will get 125 experience points.

Keep Sith Armor in Taris Lower City

After obtaining the Sith Armor, transfer it to another person in your party and equip it just before getting the Sith papers from the Hidden Bek leader.

Nwn2 storm of zehir party builds wasteland. Even if you don't want to cheat, it's extremely handy for testing out new builds, or simply taking old 'entirely possible' enchantment setups and putting it onto gear that you like visually, so your character can look the way you want without having terrible stats.

Getting past the Rancor in Taris Sewers

When you see the Rancor that is facing away from your team in the large room, take only one of team members and put the other in the 'Apartment'. You should only have 'yourself' and Mission Vao. At the entrance of the large room facing the Rancor (with his back turned), take over Mission. Turn on the invisible camouflage and move Mission towards the door the Rancor is facing. Move Mission to the right side of the Rancor where his right foot is far enough back so she can pass. After moving past the Rancor, go to the door, open it, and notice two guards. Toss two plasma grenades at them, then finish them off with Mission's blaster. Turn around and move fairly close to the Rancor. Open fire on the Rancor to keep it distracted. Switch to your character and follow the same route that Mission took. The Rancor will be too distracted with Mission and will not notice you. Be sure not to touch the Rancor. Once your character has made it where Mission is located, toss only frag grenades. It will take between five to seven of them to kill the Rancor. You will not have enough frags to kill the Rancor, but you can both move to the door that the guards where watching and move to the next level. Finish off the Rancor later and continue on.

Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass the Rancor first. When she reaches the door to the gang base, equip a blaster and open fire. Then, take the main character and use their stealth camouflage to also pass the Rancor.

Save the game at the door just before confronting the Rancor. Walk up until you pinpoint the monster in combat mode. Then, throw one concussion grenade. If he does not turn around, the grenade worked. Quickly run for the door to the left or right of the beast. Note: You will also need to kill two guards.

When you see the Rancor, slowly walk up to it and throw an adhesive or concussion grenade at it. Then, quickly run in the room and defeat the Vulkar guards. Make sure you have a lot of medpacs.

Defeating the Rancor in Taris Sewers

In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item (odor) that is supposed to lure the Rancor somewhere. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then press [Action] to enter 'give' mode. Put in one frag grenade and one of the smelly synthesizers you got from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.

Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to 'Give Items'. Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.

If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.

Curing Rakghoul without Serum in Taris Undercity

Free Kotor Activation Code

To cure Rakghoul without drinking the Serum and having to find another one, approach a random person. Talk to them and say goodbye. You should be instantly healed. If you are not instantly healed, your green bar should disappear in the matter of seconds. Note: This will not restore health; find a Healer or use Medipacs.

Kotor Pc Activation Code

Cheap Medpacs in Taris Undercity

In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 credits. Everyone else sells them for 40 credits.

Easy experience in Taris Undercity

Go to the location where you meet a gang of looters. They will tell you to go back. You will then be attacked by Rakghouls. Slightly farther in that direction, you will find two groups of the monsters. Fight them. Return back later to that location and they will be there again. Repeat this to gain experience points.

Increase Dark alignment in Taris Upper City

When you are on the east side of Taris, walk toward the three drunkards. This will initiate one of the drunkards to insult you. Pick the last response at the very bottom of the dialogue menu to start a fight with the drunkards. Before the fight, it will state that you have gained Dark Force points. Beat the drunkards to continue.

Infinite Computer Spikes in Tatooine Anchorhead

You can find unlimited amounts of Computer Spikes on Tatooine. Go to where you can purchase droids (near the desert gate) and you can buy an unlimited supply of Spikes for 250 credits each.

Keep Sandpeople Robes in Tatooine

After obtaining the Sandpeople Robes, transfer it to another person in your party and equip it just before the end of that quest.

Defeating Calo Nord in Tatooine Krayt Dragon Den

Have a party consisting of Bastila and Carth. Have Carth equip one or two melee weapons and have your entire party attack Calo. Note: It helps to have the normal or advanced power swing to attack him. If you have it, keep doing this and Calo will probably attack Bastila and Carth instead of your character. He should die quickly, and his thugs are easy pickings. When Calo Nord appears after coming out of the dragon's lair, instead of engaging him, you can run around the slain dragon on its right side and proceed to the exit of the Eastern Sand Dunes. Calo will not attack you. Make sure your entire party is with you when doing this.

Defeating Dark Jedi

When you level up, you can choose a new Force ability. Choose Force Resistance, and the next one after that. When you know you are about to fight a Dark Jedi, cast Force Resistance and their Force powers cannot hurt you. Also, Force Breach and Force Resistance are good for dealing with other powerful Jedi. Make these the first thing you use in those battles. Focus on these as you power up your character.

Defeating droids with energy shields

To easily defeat droids with an energy shield, use the Disable Droid or Destroy Droid Force power to do a considerable amount of damage. However, if the droids do not have an energy shield and you do not wish to engage in close quarter combat, simply equip one or two lightsabers to deflect the gunfire. If you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.

Defeating Terentaks

When going up against a Terentak or two, make sure someone in your party can yse stealth, and at least one other person has the Insanity Jedi power. Enable the stealth and begin lay mines in a clump or a path. Once done, get out of the Terentak's range of vision and the blast radius of the mines, and uncloak. Then, throw some type of grenade at it and allow it to approach. If done correctly, it should cross all the mines and knock its health down quite a bit. Note: The Terentak can not be concussioned; do not waste any mines that cause concussion such as flash mines. Once all the mines have exploded, use Insanity on it. It will be unable to attack. You can then use Force Shock, Lightning, Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and Affliction to whittle its health down. You can also attack it, and Power Strike works very effectively. Once the Insanity wears off, use Insanity again to render it harmless again. Repeat this until all the Terentaks are gone. Note: This is a great way to take down the two Terentaks during the Final Test on Korriban.

Duplicate items in Manaan

    1. Go to the submersible in Manaan. Equip your two other party members with the items to be duplicated.

    2. Go down to the underwater base. Go to any airlock.

    3. Unequip all of the equipment from your other two characters.

    4. Go through the airlock and come back in.

    5. Your other two characters will have 'respawned' with what they were wearing when they came down to the base, thus leaving you with one set of their equipment in inventory and another equipped to them.

    6. Repeat steps 3 and 4 as many times as desired.

Note: Sometimes they do not respawn with the equipment. If this happens, re-equip all the items, then go through the airlock and come back inside. That should fix it.

Also, instead of doing the 'do not respawn fix', you can just put the items you want duplicated on again, then save the game. Then, continue with steps 3 and 4. This way, you can duplicate other items than just the ones your other two characters were wearing when they came down to the base. You save time by not having to go out the airlock to reset the respawn.

Sith encryption code puzzle in Manaan

For these matrices:

    Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
    Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
    Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
    Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
    Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
    Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)

The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.

Power ring puzzle in Korriban Naga Sadow Tomb

The four systems must be transferred from the left pillar to the right pillar. Move the four rings in this order:

    Left to Right.
    Left to Middle.
    Right to Middle.
    Left to Right.
    Middle to Left.
    Middle to Right.
    Left to Middle.
    Right to Left.
    Middle to Left.
    Right to Middle.
    Left to Right.
    Left to Middle.
    Right to Middle.
    Left ot Right.
    Middle to Right.
    Middle to Left.
    Right to Left.
    Middle to Right.
    Left to Middle.
    Left to Right.
    Middle to Right.